NLS Engine  v0.1
The Next Logical Step in game engine design.
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Namespace List
Here is a list of all documented namespaces with brief descriptions:
DIRSEnumeration of known paths. This provides an OS abstraction
GraphicsCoreNamespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class
GraphicsCore::ORIENTATIONNamespaced enumerated type to specify the default orientation of an object - designed for use by the Quad class
GraphicsCore::ORIGINNamespaced enumerated type to specify the origin of an object - designed for use by the Quad class
LOG_PRIORITYNamespaced enumerated type to specify the priority status of a logging message
PhysicsNamespace to contain every item that is related to the physics engine
SoundNamespace to contain every item that is related to the sound engine
WHO_DELETESNamespaced enumerated type to specify who is assigned the task of deleting an object