NLS Engine  v0.1
The Next Logical Step in game engine design.
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enginecore Directory Reference
Directory dependency graph for src/enginecore/:
src/enginecore/

Files

file  customtypes.h [code]
 

Provides simple to script registration for custom types.


file  EntityFactory.cpp [code]
 

A factory for creating a CreateEntity message within Angelscript.


file  EntityFactory.h [code]
 

A factory for creating a CreateEntity message within Angelscript.


file  main.cpp [code]
 

*TODO:


file  ModuleManager.cpp [code]
 

A manager class to load and start modules.


file  ModuleManager.h [code]
 

A manager class to load and start modules.


file  ScriptManager.cpp [code]
 

*TODO:


file  ScriptManager.h [code]
 

*TODO:


file  ScriptModule.cpp [code]
 

A manager class to load and start modules.


file  ScriptModule.h [code]
 

ComponentInterface class used as a common base for all components.


file  sptrtypes.h [code]
 

A collection of functions that make registering the shared_ptr types much easier.