NLS Engine  v0.1
The Next Logical Step in game engine design.
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GraphicsDLL Directory Reference
Directory dependency graph for src/GraphicsDLL/:
src/GraphicsDLL/

Directories

directory  component
directory  material
directory  texture

Files

file  AssetCreationHelpers.h [code]
 

Provides simple global functions that can be used to help create objects.


file  Components.h [code]
 

Provides a list of component name strings for creating components.


file  DLLMain.cpp [code]
 

Basic entry point for the DLL system.


file  GlobalPropertyNames.h [code]
 

Provides a list of the global property key strings created by Graphics Core and their default values.


file  InterfaceUpdateable.h [code]
 

Provides a common interface for all objects that require updates.


file  Materials.h [code]
 

Provides a list of the material IDs used and constant handles to reference them by.


file  Messages.h [code]
 

Provides a list of the message IDs used and constant handles to reference them by.


file  RenderModule.cpp [code]
 

Defines the class methods for the render engine core.


file  RenderModule.h [code]
 

Provides the class declaration for the render engine core.


file  RenderModuleComponents.cpp [code]
 

Defines the class methods for the render engine core.


file  RenderModuleFactories.cpp [code]
 

Defines the class methods for the render engine core.


file  RenderModuleMaterialsSystem.cpp [code]
 

Defines the class methods relating to the materials system for the render engine module.


file  RenderModuleMessageHandlers.cpp [code]
 

Defines the class methods for the render engine core.


file  RenderModuleTexturesSystem.cpp [code]
 

Defines the class methods relating to the textures system for the render engine module.


file  Textures.h [code]
 

Provides a list of the texture IDs used and constant handles to reference them by.


file  Types.h [code]
 

Provides a common place to list all "basic" types.