NLS Engine  v0.1
The Next Logical Step in game engine design.
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renderable Directory Reference
Directory dependency graph for src/GraphicsDLL/component/renderable/:
src/GraphicsDLL/component/renderable/

Files

file  CubeRenderable.cpp [code]
 

A simple cube.


file  CubeRenderable.h [code]
 

A simple cube.


file  D3DFont.cpp [code]
 

A dynamic helical tube mesh.


file  D3DFont.h [code]
 

Wrapper for using D3DXFont.


file  GRID.CPP [code]
 

Provides a list of the global property key strings created by Graphics Core and their default values.


file  GRID.H [code]
 

Provides a list of the global property key strings created by Graphics Core and their default values.


file  HeightmapRenderable.cpp [code]
 

Provides the interface class declaration for methods and objects for getting and setting a height-map terrain.


file  HeightmapRenderable.h [code]
 

Provides the interface class declaration for methods and objects for getting and setting a heightmap terrain.


file  LightAmbientRenderable.cpp [code]
 

Basic ambient light render class and headers.


file  LightAmbientRenderable.h [code]
 

Basic ambient light render class and headers.


file  LightDirectionalRenderable.cpp [code]
 

Basic light render class and headers.


file  LightDirectionalRenderable.h [code]
 

Basic light render class and headers.


file  LightPointRenderable.cpp [code]
 

Basic light render class and headers.


file  LightPointRenderable.h [code]
 

Basic light render class and headers.


file  ModelRenderable.cpp [code]
file  ModelRenderable.h [code]
 

Provides the interface class declaration for methods and objects for getting and setting model components.


file  PointLine.cpp [code]
 

A dynamic helical tube mesh.


file  PointLine.h [code]
 

A map drawn of different, regularly-sized, tiles.


file  Quad.cpp [code]
 

Textured quad class to provide custom sprite work.


file  Quad.h [code]
 

Textured quad class to provide custom sprite work.


file  RenderableHelicalTube.cpp [code]
 

A dynamic helical tube mesh.


file  RenderableHelicalTube.h [code]
 

A dynamic helical tube mesh.


file  Sprite.cpp [code]
 

A dynamic helical tube mesh.


file  Sprite.h [code]
 

Simple sprite class for drawing basic sprites.


file  TiledMap.cpp [code]
 

A dynamic helical tube mesh.


file  TiledMap.h [code]
 

A map drawn of different, regularly-sized, tiles.