NLS Engine  v0.1
The Next Logical Step in game engine design.
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Public Member Functions | Static Public Member Functions
ScriptManager Class Reference

List of all members.

Public Member Functions

int InitAngelScript (void)
int CreateModule (std::string modname)
int PrepareFunction (std::string funcname, std::string modname)
int PrepareFunction (int funcID)
int SetFunctionParamObject (int argIndex, void *param)
int SetFunctionParamFloat (int argIndex, float param)
int SetFunctionParamDouble (int argIndex, double param)
int ExecuteFunction ()
void MessageCallback (const asSMessageInfo *msg)
void ExceptionCallback (asIScriptContext *ctx)
std::string * GetReturnString ()

Static Public Member Functions

static asIScriptEngine * GetEngine ()

Detailed Description

Definition at line 11 of file ScriptManager.h.

The documentation for this class was generated from the following files: