NLS Engine  v0.1
The Next Logical Step in game engine design.
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Defines
Public Member Functions
PropertyMap Class Reference

List of all members.

Public Member Functions

 PropertyMap (const PropertyMap &orig)
template<typename T >
void SetProperty (std::string key, T value)
bool PropertyExists (std::string key)
boost::any GetProperty (std::string key)
template<typename t >
GetPropertyReference (std::string key)
template<typename t >
GetPropertyValue (std::string key)
void swap (PropertyMap &rhs)
PropertyMapoperator= (const PropertyMap &rhs)

Detailed Description

Definition at line 28 of file PropertyMap.h.

The documentation for this class was generated from the following file: