NLS Engine  v0.1
The Next Logical Step in game engine design.
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Public Member Functions
PropertyMap Class Reference

List of all members.

Public Member Functions

 PropertyMap (const PropertyMap &orig)
template<typename T >
void SetProperty (std::string key, T value)
bool PropertyExists (std::string key)
boost::any GetProperty (std::string key)
template<typename t >
GetPropertyReference (std::string key)
template<typename t >
GetPropertyValue (std::string key)
void swap (PropertyMap &rhs)
PropertyMapoperator= (const PropertyMap &rhs)

Detailed Description

Definition at line 28 of file PropertyMap.h.


The documentation for this class was generated from the following file: