NLS Engine  v0.1
The Next Logical Step in game engine design.
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Public Member Functions | Protected Member Functions
Physics::InterfaceUpdateable Class Reference
Inheritance diagram for Physics::InterfaceUpdateable:
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List of all members.

Public Member Functions

virtual void Update (double=0.0)=0

Protected Member Functions

 InterfaceUpdateable (EntitySPTR owner, ModuleInterface *module)

Detailed Description

Definition at line 24 of file InterfaceUpdateable.h.


The documentation for this class was generated from the following file: