NLS Engine  v0.1
The Next Logical Step in game engine design.
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Public Member Functions | Protected Member Functions
Physics::InterfaceCollider Class Reference
Inheritance diagram for Physics::InterfaceCollider:
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List of all members.

Public Member Functions

virtual BoundingSphere GetBoundingSphere () const =0
virtual AABB GetAABB () const =0
virtual bool CollideRay (const Vector3D &, const Vector3D &) const =0
virtual EntitySPTR GetOwnerEntity () const =0

Protected Member Functions

 InterfaceCollider (EntitySPTR owner, ModuleInterface *module)

Detailed Description

Definition at line 41 of file InterfaceCollider.h.


The documentation for this class was generated from the following file: