NLS Engine  v0.1
The Next Logical Step in game engine design.
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Public Member Functions
Physics::ColliderSphere Class Reference
Inheritance diagram for Physics::ColliderSphere:
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List of all members.

Public Member Functions

 ColliderSphere (EntitySPTR, ModuleInterface *)
bool SetRadius (float)

Detailed Description

Definition at line 26 of file ColliderSphere.h.


The documentation for this class was generated from the following files: