NLS Engine  v0.1
The Next Logical Step in game engine design.
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Defines
Public Member Functions
ModuleManager Class Reference

List of all members.

Public Member Functions

 ModuleManager (PropertyMap *, MessageRouter *, EntityList *)
void Shutdown ()
void Load (std::string)
void LoadFromMessage (EnvelopeSPTR)
void Unload (std::string="")
void UnloadFromMessage (EnvelopeSPTR)
void Update (double=0.0f)
void CreateEntity (EnvelopeSPTR)

Detailed Description

Definition at line 43 of file ModuleManager.h.

The documentation for this class was generated from the following files: