NLS Engine  v0.1
The Next Logical Step in game engine design.
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Public Member Functions
ModuleManager Class Reference

List of all members.

Public Member Functions

 ModuleManager (PropertyMap *, MessageRouter *, EntityList *)
void Shutdown ()
void Load (std::string)
void LoadFromMessage (EnvelopeSPTR)
void Unload (std::string="")
void UnloadFromMessage (EnvelopeSPTR)
void Update (double=0.0f)
void CreateEntity (EnvelopeSPTR)

Detailed Description

Definition at line 43 of file ModuleManager.h.


The documentation for this class was generated from the following files: