NLS Engine  v0.1
The Next Logical Step in game engine design.
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Public Member Functions
Grid Class Reference

List of all members.

Public Member Functions

 Grid (const MAP &map, D3DXVECTOR3 *v0P, D3DXVECTOR3 *v1P, D3DXVECTOR3 *v2P, D3DXVECTOR3 *v3P)
void Startup ()
void GetGridPoint (D3DXVECTOR3 *pt, int i, int j)
void GetGridNormal (D3DXVECTOR3 *n, int i, int j)
void UpdateUVs ()
void CreateDirectXMesh (LPDIRECT3DDEVICE9 pd3dDevice)
void DrawDirectXMesh (LPDIRECT3DDEVICE9 pd3dDevice)
float getTexScale ()
void setTexScale (float value)
float getTexOffsetU ()
void setTexOffsetU (float value)
float getTexOffsetV ()
void setTexOffsetV (float value)

Detailed Description

Definition at line 36 of file GRID.H.

The documentation for this class was generated from the following files: