NLS Engine  v0.1
The Next Logical Step in game engine design.
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Public Member Functions
GraphicsCore::LightPointRenderable Class Reference
Inheritance diagram for GraphicsCore::LightPointRenderable:
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List of all members.

Public Member Functions

 LightPointRenderable (EntitySPTR, ModuleInterface *)
void Render (LPDIRECT3DDEVICE9)
 Draws objects either in the world or on the screen, depending on the status of the current coordinate space.

Detailed Description

Definition at line 13 of file LightPointRenderable.h.


Member Function Documentation

void GraphicsCore::LightPointRenderable::Render ( LPDIRECT3DDEVICE9  ) [virtual]

Draws objects either in the world or on the screen, depending on the status of the current coordinate space.

The object's location and rotation in said space is already provided, just draw at <0,0,0> and a 0 rotation - unless you need to correct for model problems.

Reimplemented from GraphicsCore::LightDirectionalRenderable.

Definition at line 29 of file LightPointRenderable.cpp.


The documentation for this class was generated from the following files: