NLS Engine  v0.1
The Next Logical Step in game engine design.
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Defines
Public Member Functions
GraphicsCore::CameraComponent Class Reference
Inheritance diagram for GraphicsCore::CameraComponent:
Inheritance graph
[legend]
Collaboration diagram for GraphicsCore::CameraComponent:
Collaboration graph
[legend]

List of all members.

Public Member Functions

 CameraComponent (EntitySPTR owner, ModuleInterface *renderModule)
float GetFov ()
bool SetFov (float fov)
float GetFarClipRange ()
float GetNearClipRange ()
bool SetClipRanges (float nearClip, float farClip)
D3DXQUATERNION GetRotation ()
bool SetRotation (D3DXQUATERNION rot)
bool SetRotation (float yaw, float pitch, float roll)
bool SetOffset (D3DXVECTOR3 offset)
D3DXVECTOR3 GetOffset ()
bool ChangeOffset (D3DXVECTOR3 delta)
bool ChangeRotation (D3DXQUATERNION delta)
bool ChangeRotation (float deltaYaw, float deltaPitch, float deltaRoll)

Detailed Description

Definition at line 18 of file CameraComponent.h.


The documentation for this class was generated from the following files: