NLS Engine  v0.1
The Next Logical Step in game engine design.
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Public Member Functions
GraphicsCore::BasicMaterial Class Reference
Inheritance diagram for GraphicsCore::BasicMaterial:
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Collaboration diagram for GraphicsCore::BasicMaterial:
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List of all members.

Public Member Functions

 BasicMaterial ()
 Create the material with default values.
 BasicMaterial (Color, Color, Color, Color, float)
 Create the material with predefined diffuse, ambient, specular, emissive, and power values.
 BasicMaterial (Material &)
 Copy another material.

Detailed Description

Definition at line 27 of file BasicMaterial.h.


Constructor & Destructor Documentation

Create the material with default values.

Definition at line 27 of file BasicMaterial.cpp.

GraphicsCore::BasicMaterial::BasicMaterial ( Color  diffuse,
Color  ambient,
Color  specular,
Color  emissive,
float  power 
)

Create the material with predefined diffuse, ambient, specular, emissive, and power values.

Definition at line 31 of file BasicMaterial.cpp.

Copy another material.

Definition at line 36 of file BasicMaterial.cpp.


The documentation for this class was generated from the following files: