NLS Engine  v0.1
The Next Logical Step in game engine design.
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Public Member Functions | Static Public Attributes
CreateEntityFactory Class Reference
Inheritance diagram for CreateEntityFactory:
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List of all members.

Public Member Functions

void SetName (std::string name)
void AddAttribute (std::string componentType, std::string key, std::string value)
void AddAttribute (std::string componentType, std::string key, CScriptAny *value)
void SetEntity (EntitySPTR entity)
void CreateEntity (int id=0)
void Finalize (EnvelopeSPTR envelope)

Static Public Attributes

static asIScriptEngine * engine

Detailed Description

Definition at line 38 of file EntityFactory.h.


The documentation for this class was generated from the following files: