NLS Engine  v0.1
The Next Logical Step in game engine design.
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TiledMap.cpp File Reference

A dynamic helical tube mesh. More...

#include "TiledMap.h"
#include <EngineConfig.h>
#include "../../../sharedbase/Entity.h"
#include "../../AssetCreationHelpers.h"
Include dependency graph for TiledMap.cpp:

Go to the source code of this file.

Namespaces

namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Detailed Description

A dynamic helical tube mesh.

Author:
Ricky Curtice
Date:
20120112

Definition in file TiledMap.cpp.