NLS Engine  v0.1
The Next Logical Step in game engine design.
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Textures.h File Reference

Provides a list of the texture IDs used and constant handles to reference them by. More...

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Namespaces

namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Variables

const unsigned int GraphicsCore::ID_TEXTURE_BASIC = 0
const unsigned int GraphicsCore::ID_TEXTURE_SCROLL_ANIM = 1
const unsigned int GraphicsCore::ID_TEXTURE_ADJUSTABLE = 2
const unsigned int GraphicsCore::ID_TEXTURE_PARAM_FILE = 0
const unsigned int GraphicsCore::ID_TEXTURE_PARAM_UV_VEL = 1
const unsigned int GraphicsCore::ID_TEXTURE_PARAM_A_VEL = 2
const unsigned int GraphicsCore::ID_TEXTURE_PARAM_MESSAGE_TYPE = 3

Detailed Description

Provides a list of the texture IDs used and constant handles to reference them by.

Author:
Ricky Curtice
Date:
2012-01-16

Definition in file Textures.h.