NLS Engine  v0.1
The Next Logical Step in game engine design.
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TextureAdjustable.h File Reference

Provides the ability to adjust the transformation of a texture on receipt of a message. More...

#include <string>
#include <d3dx9tex.h>
#include <threading.h>
#include "TextureInterface.h"
#include "../../sharedbase/Envelope_fwd.h"
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Classes

struct  GraphicsCore::TextureAdjustableData
struct  GraphicsCore::SwapMarker
class  GraphicsCore::TextureAdjustable

Namespaces

namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Typedefs

typedef std::shared_ptr
< TextureAdjustableData > 
GraphicsCore::TextureAdjustableDataPointer

Detailed Description

Provides the ability to adjust the transformation of a texture on receipt of a message.

Author:
Ricky Curtice
Date:
2012-02-01 *TODO: A full description of the purpose of the file.

Definition in file TextureAdjustable.h.