NLS Engine  v0.1
The Next Logical Step in game engine design.
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ScriptManager.cpp File Reference

*TODO: More...

#include <cassert>
#include <boost/lexical_cast.hpp>
#include "../sharedbase/EventLogger.h"
#include "ScriptManager.h"
Include dependency graph for ScriptManager.cpp:

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Detailed Description

*TODO:

Author:
Adam Martin

Definition in file ScriptManager.cpp.