NLS Engine  v0.1
The Next Logical Step in game engine design.
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Defines
Classes | Namespaces
RenderableHelicalTube.h File Reference

A dynamic helical tube mesh. More...

#include <d3d9.h>
#include "../RenderableComponent.h"
#include "../../material/MaterialsSystemInterface.h"
#include "../../texture/TexturesSystemInterface.h"
Include dependency graph for RenderableHelicalTube.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.


class  GraphicsCore::RenderableHelicalTube


namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Detailed Description

A dynamic helical tube mesh.

Ricky Curtice

Definition in file RenderableHelicalTube.h.