NLS Engine  v0.1
The Next Logical Step in game engine design.
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RenderModuleMaterialsSystem.cpp File Reference

Defines the class methods relating to the materials system for the render engine module. More...

#include "RenderModule.h"
#include <string>
#include <deque>
#include "../sharedbase/EventLogger.h"
#include "../sharedbase/Envelope.h"
#include "material/MaterialsSystemInterface.h"
#include "Messages.h"
Include dependency graph for RenderModuleMaterialsSystem.cpp:

Go to the source code of this file.

Namespaces

namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Detailed Description

Defines the class methods relating to the materials system for the render engine module.

Author:
Ricky Curtice
Date:
2012-01-04

Definition in file RenderModuleMaterialsSystem.cpp.