NLS Engine  v0.1
The Next Logical Step in game engine design.
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RenderModuleFactories.cpp File Reference

Defines the class methods for the render engine core. More...

#include <d3d9.h>
#include <Dxerr.h>
#include "RenderModule.h"
#include "../sharedbase/EventLogger.h"
Include dependency graph for RenderModuleFactories.cpp:

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Namespaces

namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Detailed Description

Defines the class methods for the render engine core.

Author:
Ricky Curtice
Date:
20110717

Definition in file RenderModuleFactories.cpp.