NLS Engine  v0.1
The Next Logical Step in game engine design.
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QuatMath.h
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00001 
00013 #pragma once
00014 
00015 // Standard Includes
00016 
00017 // Library Includes
00018 #include <d3dx9math.h>
00019 
00020 // Local Includes
00021 
00022 // Forward Declarations
00023 
00024 // Typedefs
00025 
00026 void RotateVectorByQuaternion(D3DXVECTOR3* result, const D3DXVECTOR3* vec, const D3DXQUATERNION* rot);
00027 void RotateVectorByQuaternion(D3DXVECTOR3* result, const D3DXQUATERNION* rot);