NLS Engine  v0.1
The Next Logical Step in game engine design.
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PropertyMap.h File Reference

Properties class to maintain global properties for use in the whole engine. More...

#include <map>
#include <string>
#include <boost/any.hpp>
#include <boost/unordered_map.hpp>
#include <threading.h>
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Classes

class  PropertyMap

Detailed Description

Properties class to maintain global properties for use in the whole engine.

Author:
Adam Martin
Date:
2011-07-25 A simple way to pass around properties and values between modules.

Definition in file PropertyMap.h.