NLS Engine  v0.1
The Next Logical Step in game engine design.
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PointList.cpp File Reference

A dynamic helical tube mesh. More...

#include "PointList.h"
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Go to the source code of this file.


Detailed Description

A dynamic helical tube mesh.

Author:
Ricky Curtice
Date:
20120112

If any point accessor or mover doesn't return CurrentPoint, points must be check for a 0 size.

Definition in file PointList.cpp.