NLS Engine  v0.1
The Next Logical Step in game engine design.
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PointList.cpp File Reference

A dynamic helical tube mesh. More...

#include "PointList.h"
Include dependency graph for PointList.cpp:

Go to the source code of this file.

Detailed Description

A dynamic helical tube mesh.

Ricky Curtice

If any point accessor or mover doesn't return CurrentPoint, points must be check for a 0 size.

Definition in file PointList.cpp.