NLS Engine  v0.1
The Next Logical Step in game engine design.
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PointLine.h
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00001 
00012 #pragma once
00013 
00014 // Standard Includes
00015 
00016 // Library Includes
00017 #include <d3d9.h>
00018 #include <d3dx9.h>
00019 #include <boost/unordered_map.hpp>
00020 #include <vector>
00021 
00022 // Local Includes
00023 #include "../RenderableComponent.h"
00024 
00025 // Forward Declarations
00026 
00027 // Typedefs
00028 
00029 // Constants
00030 
00031 // Classes
00032 namespace GraphicsCore {
00033   class PointLine : public RenderableComponent {
00034   public:
00035     PointLine(EntitySPTR, ModuleInterface*, LPDIRECT3DDEVICE9);
00036     virtual ~PointLine(void);
00037 
00038   private:
00039     void Render(LPDIRECT3DDEVICE9);
00040     LPD3DXLINE line;
00041   };
00042 }