NLS Engine  v0.1
The Next Logical Step in game engine design.
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Defines
Classes | Namespaces
PointLine.h File Reference

A map drawn of different, regularly-sized, tiles. More...

#include <d3d9.h>
#include <d3dx9.h>
#include <boost/unordered_map.hpp>
#include <vector>
#include "../RenderableComponent.h"
Include dependency graph for PointLine.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  GraphicsCore::PointLine

Namespaces

namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Detailed Description

A map drawn of different, regularly-sized, tiles.

Author:
Adam Martin
Date:
20120120

Definition in file PointLine.h.