NLS Engine  v0.1
The Next Logical Step in game engine design.
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Types.h
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00001 
00010 #pragma once
00011 
00012 // Standard Includes
00013 #include <d3dx9.h>
00014 
00015 // Library Includes
00016 
00017 // Typedefs
00018 namespace Physics {
00019   typedef D3DXVECTOR3 Vector3D;
00020 }
00021 
00022 // Constants
00023 namespace Physics {
00024   const Vector3D ZERO_VECTOR_3D(0.0f, 0.0f, 0.0f);
00025 }