NLS Engine  v0.1
The Next Logical Step in game engine design.
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Messages.h
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00001 
00010 #pragma once
00011 
00012 namespace Physics {
00013   /* * * * * * * * * * * * * * * * * * * * * */
00014   // Messages
00015   /* * * * * * * * * * * * * * * * * * * * * */
00016   const unsigned int ACK_MODULE_LOADED = 3001; 
00017   
00018   const unsigned int MSG_MODULE_START = 3002; 
00019   const unsigned int ACK_MODULE_START = 3003; 
00020   
00021   const unsigned int MSG_ENTITY_COLLISION = 3100; 
00022   
00023   const unsigned int MSG_RAY_CAST = 3500; 
00024   const unsigned int MSG_SCREEN_PICK = 3501; 
00025     const unsigned int RAY_CAST_ALL = 0; 
00026     const unsigned int RAY_CAST_NEAREST = 1; 
00027 }