NLS Engine  v0.1
The Next Logical Step in game engine design.
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Components.h
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00001 
00012 #pragma once
00013 
00014 // System Library Includes
00015 #include <string>
00016 #include <vector>
00017 
00018 // Application Library Includes
00019 
00020 // Local Includes
00021 #include "Types.h"
00022 
00023 // Forward Declarations
00024 
00025 // Components listing
00026 namespace Physics {
00027   const std::string               LINEAR_VELOCITY  = "linearvelocity";
00028     const std::string LINEAR_VELOCITY__VELOCITY = "velocity";
00029     typedef Vector3D  LINEAR_VELOCITY__VELOCITY_TYPE;
00030   
00031   const std::string   SPHERE_COLLIDER = "spherecollider";
00032     const std::string SPHERE_COLLIDER__RADIUS = "radius";
00033     typedef float     SPHERE_COLLIDER__RADIUS_TYPE;
00034 }