NLS Engine  v0.1
The Next Logical Step in game engine design.
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Components.h File Reference

Provides a list of component name strings for creating components. More...

#include <string>
#include <vector>
#include "Types.h"
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Namespaces

namespace  Physics
 Namespace to contain every item that is related to the physics engine.

Typedefs

typedef Vector3D Physics::LINEAR_VELOCITY__VELOCITY_TYPE
typedef float Physics::SPHERE_COLLIDER__RADIUS_TYPE

Variables

const std::string Physics::LINEAR_VELOCITY = "linearvelocity"
const std::string Physics::LINEAR_VELOCITY__VELOCITY = "velocity"
const std::string Physics::SPHERE_COLLIDER = "spherecollider"
const std::string Physics::SPHERE_COLLIDER__RADIUS = "radius"

Detailed Description

Provides a list of component name strings for creating components.

Author:
Ricky Curtice
Date:
20120129

Provides a list of component name strings for creating components

Definition in file Components.h.