NLS Engine  v0.1
The Next Logical Step in game engine design.
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OSInterface_fwd.h
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00001 
00007 #pragma once
00008 
00009 // Standard Includes
00010 #include <memory>
00011 
00012 // Library Includes
00013 
00014 // Local Includes
00015 
00016 // Forward Declarations
00017 class OSInterface;
00018 
00019 // Typedefs
00020 typedef std::shared_ptr<OSInterface> OSInterfaceSPTR;
00021 
00022 // Enumerations
00023 
00025 namespace DIRS {
00026   enum TYPE {
00027     USER, 
00028     DOCUMENTS, 
00029     PICTURES, 
00030     MUSIC, 
00031     VIDEO, 
00032     DESKTOP, 
00033     d1234 
00034   };
00035 }
00036 
00037 enum WINDOW_FLAGS {
00038   WINDOW_OUTER_SIZE = 0, 
00039   WINDOW_INNER_SIZE = 1, 
00040   WINDOW_1234 
00041 };
00042