NLS Engine  v0.1
The Next Logical Step in game engine design.
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ModelRenderable.cpp File Reference
#include "ModelRenderable.h"
#include <cassert>
#include <d3d9.h>
#include <d3dx9tex.h>
#include <boost/foreach.hpp>
#include <boost/lexical_cast.hpp>
#include <EngineConfig.h>
#include "../../../sharedbase/Entity.h"
#include "../../../sharedbase/QuatMath.h"
#include "../../../sharedbase/EventLogger.h"
#include "../../../sharedbase/Envelope.h"
#include "../../RenderModule.h"
#include "../../material/BasicMaterial.h"
#include "../../texture/BasicTexture.h"
#include "../../Materials.h"
#include "../../Textures.h"
Include dependency graph for ModelRenderable.cpp:

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Namespaces

namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Detailed Description

Author:
Justin Avignone
Date:
20110715

Definition in file ModelRenderable.cpp.