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The Next Logical Step in game engine design.
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MaterialsSystemInterface.cpp File Reference

Provides a common interface for all objects that need to implment materials. More...

#include "MaterialsSystemInterface.h"
#include <cassert>
#include <set>
#include <boost/lexical_cast.hpp>
#include "../../sharedbase/Envelope.h"
#include "../Materials.h"
#include "MaterialInterface.h"
#include "BasicMaterial.h"
Include dependency graph for MaterialsSystemInterface.cpp:

Go to the source code of this file.

Namespaces

namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Typedefs

typedef std::set
< MaterialInterface * > 
GraphicsCore::MatSet

Detailed Description

Provides a common interface for all objects that need to implment materials.

Author:
Ricky Curtice
Date:
2012-01-09 *TODO: A full description of the purpose of the file.

Definition in file MaterialsSystemInterface.cpp.