NLS Engine  v0.1
The Next Logical Step in game engine design.
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Materials.h File Reference

Provides a list of the material IDs used and constant handles to reference them by. More...

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Namespaces

namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Variables

const unsigned int GraphicsCore::ID_MATERIAL_BASIC = 0
const unsigned int GraphicsCore::ID_MATERIAL_BASIC_USING_MAT = 1
const unsigned int GraphicsCore::ID_MATERIAL_COLOR_AMBIENT = 0
const unsigned int GraphicsCore::ID_MATERIAL_COLOR_DIFFUSE = 1
const unsigned int GraphicsCore::ID_MATERIAL_COLOR_SPECULAR = 2
const unsigned int GraphicsCore::ID_MATERIAL_COLOR_EMISSIVE = 3
const unsigned int GraphicsCore::ID_MATERIAL_COLOR_POWER = 4

Detailed Description

Provides a list of the material IDs used and constant handles to reference them by.

Author:
Ricky Curtice
Date:
2012-01-04

Definition in file Materials.h.