NLS Engine  v0.1
The Next Logical Step in game engine design.
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HeightmapRenderable.h File Reference

Provides the interface class declaration for methods and objects for getting and setting a heightmap terrain. More...

#include <string>
#include <d3d9.h>
#include <d3dx9tex.h>
#include "../RenderableComponent.h"
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Classes

class  GraphicsCore::HeightmapRenderable

Namespaces

namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Detailed Description

Provides the interface class declaration for methods and objects for getting and setting a heightmap terrain.

Author:
Ricky Curtice
Date:
20110812

Definition in file HeightmapRenderable.h.