NLS Engine  v0.1
The Next Logical Step in game engine design.
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HeightmapRenderable.cpp File Reference

Provides the interface class declaration for methods and objects for getting and setting a height-map terrain. More...

#include <cassert>
#include <EngineConfig.h>
#include <CImg-1.5.0_beta/CImg.h>
#include "../../../sharedbase/EventLogger.h"
#include "../../RenderModule.h"
#include "GRID.H"
#include "HeightmapRenderable.h"
Include dependency graph for HeightmapRenderable.cpp:

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Namespaces

namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Detailed Description

Provides the interface class declaration for methods and objects for getting and setting a height-map terrain.

Author:
Ricky Curtice
Date:
20110812

Definition in file HeightmapRenderable.cpp.