NLS Engine  v0.1
The Next Logical Step in game engine design.
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GridMover.cpp File Reference

A dynamic helical tube mesh. More...

#include "GridMover.h"
#include "../../sharedbase/Entity.h"
#include "../../sharedbase/ComponentInterface.h"
#include "../../sharedbase/MessageRouter.h"
#include "../../sharedbase/Envelope.h"
Include dependency graph for GridMover.cpp:

Go to the source code of this file.

Namespaces

namespace  Physics
 Namespace to contain every item that is related to the physics engine.

Defines

#define SUBSCRIBE_BASIC(msgid, handler)   {std::shared_ptr<Subscriber> handler_sptr(new Subscriber(boost::bind((&handler), this, _1))); this->msgrouter->Subscribe((msgid), handler_sptr);}
#define UNSUBSCRIBE_BASIC(msgid, handler)   {std::shared_ptr<Subscriber> handler_sptr(new Subscriber(boost::bind((&handler), this, _1))); this->msgrouter->Unsubscribe((msgid), handler_sptr);}

Detailed Description

A dynamic helical tube mesh.

Author:
Ricky Curtice
Date:
20120112

Definition in file GridMover.cpp.