NLS Engine  v0.1
The Next Logical Step in game engine design.
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Defines
Namespaces | Typedefs | Variables
Types.h File Reference

Provides a common place to list all "basic" types. More...

#include <d3dx9tex.h>
Include dependency graph for Types.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.


namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.


typedef D3DXCOLOR GraphicsCore::Color
typedef D3DMATERIAL9 GraphicsCore::Material
typedef LPDIRECT3DTEXTURE9 GraphicsCore::Texture
typedef D3DXVECTOR3 GraphicsCore::Vector3


const Material GraphicsCore::BLANK_MATERIAL

Detailed Description

Provides a common place to list all "basic" types.

Ricky Curtice
2012-01-20 *TODO: A full description of the purpose of the file.

Definition in file Types.h.