NLS Engine  v0.1
The Next Logical Step in game engine design.
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Messages.h
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00001 
00010 #pragma once
00011 
00012 namespace GraphicsCore {
00013   /* * * * * * * * * * * * * * * * * * * * * */
00014   // Messages
00015   /* * * * * * * * * * * * * * * * * * * * * */
00016   const unsigned int ACK_LOAD_GRAPHICS = 1001; 
00017   
00018   const unsigned int MSG_START_GRAPHICS = 1002; 
00019   const unsigned int ACK_START_GRAPHICS = 1003; 
00020   
00021   const unsigned int MSG_STOP_GRAPHICS = 1098; 
00022   const unsigned int ACK_STOP_GRAPHICS = 1099; 
00023   
00024   const unsigned int MSG_SET_RENDER_RATE = 1100;
00025   const unsigned int ACK_SET_RENDER_RATE = 1101;
00026   
00027   const unsigned int MSG_SET_RENDER_DELAY = 1102;
00028   const unsigned int ACK_SET_RENDER_DELAY = 1103;
00029   
00030   const unsigned int MSG_GET_RENDER_RATE = 1110;
00031   const unsigned int ACK_GET_RENDER_RATE = 1111;
00032   
00033   const unsigned int MSG_GET_RENDER_DELAY = 1112;
00034   const unsigned int ACK_GET_RENDER_DELAY = 1113;
00035   
00036   const unsigned int MSG_SET_FILL_MODE = 1500;
00037   const unsigned int ACK_SET_FILL_MODE = 1501;
00038   
00039   const unsigned int MSG_SET_CURRENT_CAMERA = 1600;
00040   const unsigned int ACK_SET_CURRENT_CAMERA = 1601;
00041   
00042   // External messages that have no other header
00043   const unsigned int MSG_SYS_WINDOW_CHANGED = 9999;
00044 }