NLS Engine  v0.1
The Next Logical Step in game engine design.
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InterfaceUpdateable.h
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00001 
00010 #pragma once
00011 
00012 // Standard Includes
00013 
00014 // Library Includes
00015 
00016 // Local Includes
00017 
00018 // Forward Declarations
00019 
00020 // Typedefs
00021 
00022 namespace GraphicsCore {
00023   class InterfaceUpdateable {
00024   public:
00025     virtual ~InterfaceUpdateable() {}
00026     
00027     virtual void Update(double = 0.0) = 0;
00028     
00029   private:
00030     InterfaceUpdateable& operator=(const InterfaceUpdateable&); 
00031   };
00032 }