NLS Engine  v0.1
The Next Logical Step in game engine design.
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GlobalProperties.h
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00001 
00011 #pragma once
00012 
00013 #include <string>
00014 
00015 #include "Types.h"
00016 
00017 namespace Physics {
00018   /* * * * * * * * * * * * * * * * * * * * * */
00019   // Global Properties
00020   /* * * * * * * * * * * * * * * * * * * * * */
00021   const std::string  GP_PHYSICS_PAUSE("PhysicsPause");
00022   const bool         GP_PHYSICS_PAUSE_DEF = false;
00023   
00024 }