NLS Engine  v0.1
The Next Logical Step in game engine design.
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EntityFactory.cpp
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00001 
00014 #include "EntityFactory.h"
00015 
00016 // Standard Includes
00017 
00018 // Library Includes
00019 
00020 // Local Includes
00021 
00022 // Static class member initialization
00023 
00024 // Class methods in the order they are defined within the class header
00025 asIScriptEngine* CreateEntityFactory::engine;