NLS Engine  v0.1
The Next Logical Step in game engine design.
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Entity.cpp File Reference

A single object to represent everything inside the world. More...

#include "Entity.h"
#include <d3dx9math.h>
#include <boost/any.hpp>
#include <boost/foreach.hpp>
#include "QuatMath.h"
#include "ComponentInterface.h"
#include "ModuleInterface.h"
Include dependency graph for Entity.cpp:

Go to the source code of this file.


Detailed Description

A single object to represent everything inside the world.

Author:
Ricky Curtice
Date:
2011-12-28 A entity is a link between different components that make it up. Anything inside the world is represented by an entity and its components. Entity's contain an id and location, rotation, scale that define the most common attributes of everything in the world.

Definition in file Entity.cpp.