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The Next Logical Step in game engine design.
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D3DFont.h File Reference

Wrapper for using D3DXFont. More...

#include <d3d9.h>
#include <d3dx9.h>
#include <string>
#include "../RenderableComponent.h"
#include "../../../sharedbase/Envelope_fwd.h"
#include "../../../sharedbase/Entity_fwd.h"
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class  GraphicsCore::D3DFont


namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Detailed Description

Wrapper for using D3DXFont.

Adam Martin

Definition in file D3DFont.h.