NLS Engine  v0.1
The Next Logical Step in game engine design.
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CubeRenderable.cpp File Reference

A simple cube. More...

#include "CubeRenderable.h"
#include <d3d9.h>
#include "../../../sharedbase/EventLogger.h"
#include "../../material/MaterialInterface.h"
#include "../../material/BasicMaterial.h"
Include dependency graph for CubeRenderable.cpp:

Go to the source code of this file.

Namespaces

namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Detailed Description

A simple cube.

Author:
Ricky Curtice
Date:
20110715

Provides a good example how a basic renderable is created.

Definition in file CubeRenderable.cpp.