NLS Engine  v0.1
The Next Logical Step in game engine design.
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ComponentLinearVelocity.h File Reference

Provides basic linear velocity interpolation. More...

#include <threading.h>
#include "../../sharedbase/ComponentInterface.h"
#include "../InterfaceUpdateable.h"
#include "../Types.h"
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Classes

struct  Physics::ComponentLinearVelocityData
struct  Physics::SwapMarker
class  Physics::ComponentLinearVelocity

Namespaces

namespace  Physics
 Namespace to contain every item that is related to the physics engine.

Typedefs

typedef std::shared_ptr
< ComponentLinearVelocityData > 
Physics::ComponentLinearVelocityDataPointer

Detailed Description

Provides basic linear velocity interpolation.

Author:
Ricky Curtice
Date:
20120129

Definition in file ComponentLinearVelocity.h.