NLS Engine  v0.1
The Next Logical Step in game engine design.
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BasicMaterial.h File Reference

Provides a simple single-layer basic diffuse material implementation. More...

#include <string>
#include <d3d9.h>
#include "MaterialInterface.h"
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Classes

class  GraphicsCore::BasicMaterial

Namespaces

namespace  GraphicsCore
 Namespace to contain every item that is related to the rendering engine. The name itself is a legacy, as is a lot of the code contain by it, from the Saturn V engine that built as part of Adam and Ricky's Engine class.

Detailed Description

Provides a simple single-layer basic diffuse material implementation.

Author:
Ricky Curtice
Date:
2011-12-27 *TODO: A full description of the purpose of the file.

Definition in file BasicMaterial.h.